![]() ![]() ![]() Any time you intend to post any promotion, message the mods ahead of time. ![]() When discussing a specific edition, include the edition in the title or select the appropriate link-flair.Also note our NSFW rules and banned subjects list. You must include in the title of all posts sharing/seeking commissions. All image posts must be original content, must include or in the title, and must be accompanied by a 400+ character description in the comments.This includes illegally distributed official material (TSR, WotC), reproductions, dubious PDFs, and websites or applications which use or distribute non-SRD rules content. Do not suggest, promote, or perform piracy.Both the title and the content of posts must directly relate to Dungeons & Dragons.Any questions? Check out the Filter FAQ.Most apps include their own filtering systems. It is recommended that you go into your preferences and increase your displayed links to 100.In the case of a wall of fire or similar dangers, 'holding by the scruff of the neck', or 'forcing face into the flames' etc have been the descriptions or intents of players, and DMs have generally upheld those as reasonable.Brand new to Dungeons & Dragons? Check out our Getting Started Thread! Learn more about our sub at the /r/DnD Wiki Get questions answered in our latest Weekly Questions Thread Find great artists in our latest Monthly Artists Thread Filters When I have seen this come up (in examples, and in play) it has generally been ruled that the grappler decides where the grapplee ends up. Due to it not directly stating that the grappler determines the square the grapplee ends up in after being moved (and remaining adjacent as per the rules of grappling), it is up to the DM how that is ruled. However, implied is not the same as specified. If they could determine where they ended up, they could also determine to not get dragged by the grappler - but they are being dragged. Therefore it is heavily implied that the grappling creature decides where the grappled creature ends up (think a person in a headlock). The grappling rules make clear that the grappled creature is moved by the grappling creature. The rules don't explicitly say, so this comes under 'the players state what they want to do' and 'the dm narrates the results'. Drop your enemies off cliffs or into fire, or rotate them into flanking position. This method is slightly more complicated, but still pretty intuitive, and lets the players (or the DM if they're evil) pull off some cool tricks if they're clever. So they could spend 5 of their 15ft to rotate the monster to North, move 5ft in any direction to bring the monster 5ft in the same direction (staying North of the grappler's current location), and then rotate the monster again to North East for the last 5ft of their original 15ft of movement. If they don't use all their movement rotating the grappled character, they can still move and bring the creature along, but they stay at that fixed rotational position. So with the above example of the grappled monster to the North West of the grappler, if the grappler has a normal speed of 30ft (15ft halved) they could move the grappled creature to the North or West squares for 5ft of their 15ft of movement, to the North East or South West squares with 10ft (or back to North West I suppose), or for their full 15ft of movement they could move their victim all the way to the squares East or South of themselves (or to any of the other squares mentioned by backtracking). The grappler can move the grappled character around themselves, but doing so counts against the grappler's (halved) total movement. If you want a more nuanced option, I just thought of a way to keep it realistic and fairly balanced. This interpretation has the advantages of being simple and easy to implement, as well as nipping any attempts to abuse the system in the bud. So if the top of the map is North, and the grappling character grabs their hapless victim in the square North West of their own, no matter where the grappling character moves the two of them the grappled creature will stay in the square North West of the grappler. The interpretation I've always seen is that the grappled stays in the same position relative to the grappler. ![]()
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